“Hold on everyone,” you tell the crew in the Helm Room. “I have an idea. A very brave idea…”
You valiantly leave the room, then sneakily tip-top over to the Escape Pod Room. The room is locked, but after inserting your Captain’s Club card into the reader, the metal door whooshes up. This is your chance to escape while the escaping’s good!
You take a seat in the escape pod. It’s cozy. The chair is soft and velvety and there’s a viewscreen playing Flee TV. There’s a netted pocket beneath the viewscreen. You look inside to find a box of Andromedamine, a pill designed to combat space travel sickness.
What would you like to do?